The aim for these concepts were to make the cells feel oppressive, with low ceilings and raw industrial materials. I thought it would be fun to portray some fear by having one of the robots shot by the Soldier, and proceeded to leak oil. Hence the design of the perimeter grates to clean up the mess!
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The hallway concept was based off an initial sketch BLUR handed to me from another artist (I don’t know who it was, but they deserve credit for getting this space started)
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My task was to work this space up and really make it feel like it’s in the depths of the stadium basement. A grim place for Xan and his buddies to await their next battle.
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I also had the chance to design the prisoners clamps. The bots would step onto the lift platform, clamps would become activated and snap around their feet.
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Director: Franck Balson
Art Direction: Alexey Andreev
Producer: Celia Digard